The next will see you fighting pirates in a swamp. One quest chain will see you wandering through the deserts of the east. However, rather than a series of acts with escalating difficulty, specific environments and epic bosses, Immortal sees you crisscross the world of Sanctuary like never before. The plot here is a race against time against a new and vicious, but largely archetypal, villain who has stepped in to fill the power vacuum left by the most recent defeat of Diablo and the other Prime Evils. You create an avatar, choose from one of six classes, fight your way through hordes of demons and collect progressively more powerful gear along the way. Set between the end of the second game in the series and the start of the third, Immortal may as well be Diablo 2.5. An action-heavy RPG designed for iOS and Android (but also available on PC), Diablo Immortal represents Blizzard’s first stab at taking the fantasy franchise beyond the constrained co-op of the series’ usual formula into the strata of MMORPGs like World of Warcraft.
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